Articles

The Colbert Report Green Screen Challenge

by Manuel Alducin

On October 11, 2006, viewers of the The Colbert Report were suprised by the Star Wars: Episode III inspired show intro and greenscreen entry by viewer George L. I decided to track down the Guerrilla VFX artists in charge of this entry.

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Glen McIntosh and Eragon

by Manuel Alducin

Glen McIntosh recently finished duties as Animation Director for the just released Eragon. We talked to him about his career in traditional animation and at ILM and the challenges of bringing Saphira, the blue dragon from Eragon, to life.

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Willi Geiger and Poseidon

by Manuel Alducin

Willi Geiger, CG Supervisor at ILM, recently took some time to discuss some of the tremendous challenges in creating complex fluid simulations, lighting and rendering setups and a completely digital cruise ship for Poseidon.

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ILMfan 10th Anniversary

by thefan and Manuel Alducin

As ILMfan celebrates 10 years, a few comments from their webmasters about its history and impact.

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Todd Vaziri and Mission: Impossible III

by Manuel Alducin

Todd Vaziri is of course well known around VFX circles. He recently completed work as Sequence Supervisor in Mission: Impossible III. He took some time to discuss some of the secrets and extensive invisible effects in the film.

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Animator Michael Easton Discusses His Career and War of the Worlds

by Manuel Alducin

Before joining ILM, Canadian Animator Michael Easton worked on the pioneering ReBoot CG animated series. We discussed his career including working at ILMCP, animating characters like Yoda and dinosaurs, and working on War of the Worlds.

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An Interview with Lead Animator Miguel Fuertes

by Manuel Alducin

We talked to Lead Animator Miguel Fuertes about his start in Europe, some of his projects at ILM like Casper, Dragonheart, Star Wars Episode I and Van Helsing and his thoughts about animation and acting.

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eDIT/VES 2003 Report

by Bert Coppens

So this year I went back to Germany, Frankfurt for the second eDIT/VES show. I saw a lot of interesting presentations like Terminator 3, Hulk, Pirates of the Caribbean and the career of Dennis Muren, to name just a few.

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An Interview with Sequence Supervisor Nigel Sumner

by Manuel Alducin

I had the opportunity to interview Sequence Supervisor Nigel Sumner, who recently finished his tour of duty on Terminator 3: Rise of the Machines. He discusses a bit about his background and previous projects and the challenges of the Terminatrix.

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Report on ILM's SIGGRAPH 2003 Special Session

by Manuel Alducin

During SIGGRAPH 2003, Animation Supervisors Dave Andrews, Tom Bertino, Colin Brady and Dan Taylor appeared in front of thousand of SIGGRAPH attendees on the special session about animation at ILM.

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A Tour of ILM

by Manuel Alducin

In 2002, I had the honor and pleasure of going to ILM on a tour of the facilities. While much has been said and written about ILM, it still remains a place of wonder and mystery. I was able to see many of the their most guarded secrets.

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SIGGRAPH Primer

by Manuel Alducin

The annual SIGGRAPH Conference is the largest and most important gathering of CG professionals from around the world. Now that VFX has transitioned to the digital era a good portion of studios attend the event, including ILM.

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Interview with Beth Sasseen

by TheFan

With the help of ILM, I recently had the honor of speaking with Beth Sasseen, Recruiting Supervisor for the ILM Computer Graphics Department. I took questions from you, the ILM fans out there, passed them along to her.

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Let the Wookiee Win; It's ILM's Only Chance

by TheFan

I talked with Joshua Pines, team captain for ILM's SIGGRAPH Bowl team, named 'Let the Wookie Win'. We spoke about his team's discipline, focus, and drive to win this years SIGGRAPH Bowl.

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Interview with TyRuben Ellingson

by TheFan

TyRuben Ellingson, an ex-ILM art director, recently took some time and spoke with me about his part in the Gang of Four, what will happen to ILM when George Lucas dies, and what Mark Dippé's middle initials really stand for.

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The Making of Draco

by Mary Eisenhart

Kevin Rafferty is a computer graphics supervisor at ILM whose team worked extensively on Draco. We asked him to explain how ILM goes about bringing a mythical being to life.

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