Posts: Behind the Scenes

ZBrush Use in Pirates of the Caribbean: Dead Man's Chest

by malducin

The August issue of the ZBrush Community Newsletter has an article detailing how ILM sued ZBrush in Pirates of the Caribbean: Dead Man's Chest. Modeling artist Jung-Seung Hong explains some of the tools and techniques used to create the detailed models.

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VFXWorld Covers Lady in the Water VFX

by malducin

VFXWorld has an article covering the VFX work in M. Night Shyamalan's Lady in the Water. Digital Production Supervisor Kevin Barnhill discusses the creation of the Scrunt and the Great Eatlon digital characters.

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USA Today Covers Pirates of the Caribbean: Dead Man's Chest VFX

by malducin

USA Today has a couple of articles covering the VFX work in Pirates of the Caribbean: Dead Man's Chest with VFX Supervisor John Knoll.

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VFXWorld Covers Pirates of the Caribbean: Dead Man's Chest Mocap System

by malducin

VFXWorld has an article covering the use of ILM's Imocap system in Pirates of the Caribbean: Dead Man's Chest. VFX Supervisor John Knoll, Animation Supervisor Hal Hickel and R&D Director Steve Sullivan describe how the system was used to capture the performances on set.

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Willi Geiger and Poseidon

by malducin

CG Supervisor Willi Geiger recently took time so time to talk to ILMfan about the VFX work in Wolfgang Petersen's Poseidon, with ILM's contributions supervised by Kim Libreri. Willi, who was in charge of rendering the ocean effects, discusses the opening shot, the rogue wave, their new fluid dynamics engine, the digital ship and its lighting setup.

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VFXWorld Covers Pirates of the Caribbean: Dead Man's Chest Creature Work

by malducin

VFXWorld has an article covering the creature work in Pirates of the Caribbean: Dead Man's Chest with comments by VFX Supervisor John Knoll and Animation Supervisor Hal Hickel. They discuss the use of Zeno, the dynamics simulation for Davy Jones' tentacles, the Kraken and water simulations.

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Post and Entertainment Weekly Cover Pirates of the Caribbean: Dead Man's Chest VFX

by malducin

Post and Entertainment Weekly magazines have coverage of the VFX work in Pirates of the Caribbean: Dead Man's Chest. VFX Supervisor John Knoll and Animation Supervisor Hal Hickel comment on how Davy Jones was created.

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Millimeter Covers Poseidon

by malducin

The June/July 2006 issue has coverage of ILM's VFX work in Poseidon. Associate VFX Supervisor Mohen Leo comments on the challenges of creating the digital ship and water. It also includes coverage of Click, The Da Vinci Code, X-Men: The Last Stand and a profile of Bill Kovacs.

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Cinefex 106 Covers Poseidon

by malducin

Cinefex issue 106 has coverage of Poseidon, which had VFX by ILM under the supervision of Kim Libreri. It also includes coverage of X-Men: The Last Stand, Superman Returns, V for Vendetta and The Da Vinci Code.

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VFXWorld Covers The Fast and the Furious: Tokyo Drift

by malducin

VFXWorld has a small article on the VFX work Rhythm and Hues did for The Fast and the Furious: Tokyo Drift, although it does mention the number of shots all companies involved, including ILM, did for the film.

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Todd Vaziri and Mission: Impossible III

by malducin

Digital Artist Todd Vaziri took some time from his busy schedule to talk to ILMfan about the VFX work in J.J. Abrams' Mission: Impossible III, which was supervised by Roger Guyett. Todd, who served as Sequence Supervisor for the bridge sequence, discusses the many challenges of creating the invisible shots in the film.

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More Coverage of Mission: Impossible III and Poseidon

by malducin

The May issue of American Cinematographer magazine has coverage of J.J. Abrams' Mission: Impossible III, which mentions some of ILM's work. Also CGW and Film and Video magazines have extensive coverage of ILM's work in Wolfgang Petersen's Poseidon.

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Cinefex 105 Covers Harry Potter and the Goblet of Fire

by malducin

Cinefex issue 105 is covering the work in Harry Potter and the Goblet of Fire, Zathura, Casanova, The Shaggy Dog and two extensive articles on TV VFX work.

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VFXWorld Discusses Mission: Impossible III and Poseidon VFX

by malducin

VFXWorld has two articles describing the VFX work in Mission: Impossible III and Poseidon. VFX Supervisors Roger Guyett and Kim Libreri discuss the extensive work ILM did on the films.

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Poseidon Production Notes Mention ILM VFX Work

by malducin

The official Poseidon site has put online the production notes for the film which include a section on the VFX work on the film. Director Wolfgang Petersen, Overall VFX Supervisor Boyd Shermis and ILM Supervisor Kim Libreri comment on some of the work in the 600+ shot project.

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Lorne Peterson Writing Star Wars Model Shop Book

by malducin

Insight Editions will publish a book by ILM veteran Lorne Peterson about the model and miniature work in the Star Wars films.

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VFXWorld Details The Chronicles of Narnia Collaboration

by malducin

VFXWorld has an article detailing the challenge that Rhythm and Hues, Imageworks and ILM faced while collaborating on The Chronicles of Narnia: The Lion, The Witch and The Wardrobe. Bill Westenhofer of R+H, John Clinton from Imageworks and Scott Farrar, Lindy De Quattro and Cliff Plumer of ILM comment how this was approached.

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Star Wars Site Covers T2 VFX

by malducin

The Hyperspace section of the official Star Wars site has an article of the VFX work in Terminator 2: Judgement Day that originally appeared in the Lucasfilm Fan Club Magazine #15, back in 1992. VFX Supervisor Dennis Muren, Concept Artist Doug Chiang, CG artists Steve "Spaz" Williams and Mark A.Z. Dippé and Director James Cameron comment on the groundbreaking work.

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Official Star Wars Site Covers Backdraft and The Rocketeer VFX

by malducin

The Hyperspace section of the official Star Wars site has an article of the VFX work in Backdraft and The Rocketeer that originally appeared in the Lucasfilm Fan Club Magazine #14, back in 1991. The article illustrates the use of digital effects in those early days of the CG revolution.

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Official Star Wars Newsletter Discusses Mustafar

by malducin

Issue 154 of the official Star Wars newsletter has a short article about the creation of Mustafar in Star Wars Episode III Revenge of the Sith. VFX Supervisor Roger Guyett and Model Supervisor Brian Gernand discuss how miniatures was combined with digital effects and footage to create it.

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