Posts: Computer Graphics

VFXTalk Discusses Poseidon

by malducin

VFXTalk.com has interviews with ILM CG Supervisor Philippe Rebours and Mental Image cofounder Rolf Herken about the VFX work in Wolfgang Petersen's Poseidon.

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VFXWorld Covers Fluid Simulations

by malducin

VFXWorld has an extensive article on the inhouse fluid simulation tools developed by ILM and Stanford, and used in Poseidon and Pirates of the Caribbean: Dead Man's Chest, and Flowline developed by Scanline and used by MPC on Poseidon. VFX Supervisor Kim Libreri, Ron Fedkiw, Cliff Plumer, Stephan Trojansky and Boyd Shermis comment on the challenges and tools.

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Mental Ray Use in Poseidon

by malducin

Mental Images has put out a press release detailing how its mental ray renderer was used by ILM for the VFX work in Poseidon.

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FXGuide Covers Poseidon Fluids R&D

by malducin

FXGuide has an article and podcast detailing some of the VFX work ILM did on Wolfgang Petersen's Poseidon, including the digital ship on the opening shot and the fluid simulations of the wave crash. Stanford Assistant Professor, and consultant for ILM, Ron Fedkiw talks about some of the research involved.

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FXGuide Covers Optical Flow

by malducin

FXGuide has an extensive article on the history and use of optical flow in visual effects. It includes comments from VFX Supervisor Kim Libreri and former ILM member J.P. Lewis.

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CGW Covers Harry Potter and the Goblet of Fire VFX

by malducin

The January 2006 issue of Computer Graphics World has two articles about Harry Potter and the Goblet of Fire: an interview with VFX Supervisor Tim Alexander about the Durmstrang ship rising from the water and the other dealing with the creation of the dragon.

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VFXWorld Covers Global Illumination in VFX

by malducin

VFXWorld has an article dealing with the recent advances in global illumination techniques for VFX. John Knoll and Jonathan Harb of ILM, Paul Franklin of Double Negative, Jay Redd, Peter Nofz and Francisco X. DeJesus of Imageworks and Joe Letteri of Weta Digital comment on the history and state of the art of GI.

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CGW Covers The Chronicles of Narnia: The Lion, the Witch and the Wardrobe

by malducin

The December 2005 issue of Computer Graphics World magazine has an article covering the VFX work by Rhythm and Hues, Imageworks and ILM for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. It also has an editorial covering the 2005 VFX and animated pictures race.

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VFXWorld Interviews Ron Fedkiw and Stephan Trojansky

by malducin

VFXWorld.com has an interview with Ron Fedkiw, Stanford Associate Professor and ILM consultant, and Stephan Trojansky of Scanline Production GmbH about their work in fluid dynamics. Prof. Fedkiw mentions how his PhysBAM has been incorporated into Zeno which might be used in the upcoming Pirates of the Caribbean 2, Eragon and Poseidon while Stephan Trojansky discusses his Flowline software.

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CGW Covers War of the Worlds, Star Wars Episode III and ILM SIGGRAPH 2005 Reel

by malducin

The July 2005 edition of Computer Graphics World has 3 articles dealing with ILM: two deal with the VFX work in Star Wars Episode III Revenge of the Sith and War of the Worlds, while the third gives a preview of ILM's R&D reel to be shown at SIGGRAPH 2005.

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CGW Covers Star Wars Episode III Environments

by malducin

The June 2005 issue of Computer Graphics World has as its feature article coverage of the VFX work in Star Wars Episode III Revenge of the Sith, in particular the different environments in the film. VFX Supervisor John Knoll, Matte Painting Supervisor Jonathan Harb, CG Supervisors Willi Geiger and Hilmar Koch discuss some of the different techniques employed.

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Pixar Releases RenderMan Pro Server 12.5

by malducin

Pixar just officially announced the availability of RenderMan Pro Server 12.5 which includes such new features as accelerated ray tracing and support for hierarchical subdivision surfaces. Associate VFX Supervisor Christophe Hery comments how some of this feature are already enhancing the workflow at ILM.

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CGW Shows Lemony Snicket's A Series of Unfortunate Events Digital Sunny

by malducin

The January issue of Computer Graphics World has an extensive article on the VFX work in Lemony Snicket's A Series of Unfortunate Events. VFX Supervisor Stefen Fangmeier, Associate VFX Supervisor Christophe Hery, Lead Creature Modeler Martin Murphy, CG Supervisor Philippe Rebours and Viewpainter Terry Molatore discuss some of the techniques involved in creating the digital Sunny, including a new scan technique, modeling in I-Sculpt, subsurface scattering and texture maps for the skin, using Panoscan's high-dynamic range MK-3 to capture sets and global illumination for lighting.

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More Coverage on The Incredibles and The Polar Express

by malducin

Fortune magazine posted an article with Ed Catmull, founder and President of Pixar. Recently there has been an onslaught of coverage of Pixar's The Incredibles as well as plenty of interviews about The Polar Express with Director Robert Zemeckis and VFX Supervisors Ken Ralston, a former member of ILM, and Jerome Chen of Imageworks.

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NVIDIA's Gelato Supports OpenEXR

by malducin

NVIDIA has just released version 1.1 of Gelato, it's hardware assisted high quality renderer. The new version includes support for the OpenEXR format via a plug-in.

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Popular Science Profiles Henrik Wann Jensen

by malducin

The October issue of Popular Science has an article profiling Henrik Wann Jensen; his research on subsurface scattering was picked up by studios like ILM, PDI, Weta Digital and Pixar.

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HDR Shop 2 Supports OpenEXR

by malducin

The ICT Graphics Lab at USC has released a new version of HDR Shop, originally developed by Paul Debevec. The high dynamic range utility now includes support for ILM's OpenEXR file format.

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CGW Discusses VFX Techniques in Games

by malducin

The September issue of Computer Graphics World has an article on how film VFX techniques are being applied to the next generation of video games. Former ILM Supervisors Henry LaBounta and Habib Zargarpour (both at Electronic Arts) comment on the state of the art.

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CGW Covers The Day After Tomorrow

by malducin

Computer Graphics World is running an in depth article on the VFX in The Day After Tomorrow. The opening shot by Hydraulx is discussed along with the big freeze by The Orphanage, while Associate Animation Supervisor Scott Benza and CG Supervisor Gregor Lakner of ILM discuss the frozen NY shots and the digital wolves in detail.

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Millimeter Shows Subsurface Scattering History

by malducin

Millimeter magazine is running an article on creating digital skin in films via subsurface scattering. The work of Henrik Wann Jensen and Pat Hanrahan is discussed along the implementations by Christophe Hery of ILM, Juan Buhler of PDI, Joe Letteri and Ken McGaugh of Weta Digital and Brad West of Pixar.

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