For The LEGO Movie, the directorial mandate for photorealism and a miniature aesthetic that needed to feel alternately intimate and epic required a flexible, scalable approach. Could a beautiful look obtained with a much-loved renderer be retained as a modern rendering engine was integrated into the pipeline?
Glimpse, an interactive pathtracer, was initially used as a helper in a hybrid PRMan/Glimpse workflow but evolved over the course of production into a virtually standalone renderer. How did this process help in realizing the look of the film?
The talk will be given by Craig Welsh, Lighting Department Supervisor at Animal Logic.