Habib Zargarpour, Senior Art Director at Electronic Arts and former ILM VFX Supervisor, will give a presentation about the future of video games at the SIGGRAPH Vancouver chapter, on November 17, 2004.
Here is the information:
ACM Vancouver SIGGRAPH chapter proudly presents: Next Generation Interactive Visuals: What will the next generation of consoles bring to games visually?
November 17, 2004 - 7:30 PM
Emily Carr Institute
Room 328, Lecture Theatre
South Building, 1400 Johnston St.
Members: Free / Non-members: Donation
The next generation of game hardware and real-time, per-pixel shading will make it possible to create more compelling interactive visuals then ever before. Dramatic improvements are on the horizon in high-resolution models and textures, soft subtle lighting, complex character animation, and amazing visual effects. Presenter Habib Zargarpour will show examples of the work done on "Need for Speed Underground" and "007 Bond: Everything or Nothing" at Electronic Arts to push the envelope on current generation of platforms and speak about what aspects can help to create the breathtaking games of tomorrow.
Habib Zargarpour has been working in the computer graphics industry for nearly 14 years, most recently as a Senior Art Director at Electronic Arts Canada where he has worked on the "Bond" and "Need for Speed" series. Prior to joining EA, Habib worked on special effects at Industrial Light and Magic as a Visual Effects Supervisor for films such as "The Bourne Identity", "Perfect Storm", "Star Wars Episode I" and "Twister". His work with ILM was twice nominated for an Academy Award.
Originally spotted on CGTalk.com.