ILM at SIGGRAPH 2002: Preview 4, Papers and Panels

by malducin

The SIGGRAPH website has just put the list of the session for the Papers and Panels venues and again several members from ILM will be presenting along with other VFX and Animation studios. Most surprising of all is that the two ILM presentations are actually Papers, a rare occurrence for VFX companies at SIGGRAPH.

John Anderson will be one of the presenters of the paper entitled Robust Treatment of Collisions, Contact, and Friction for Cloth Animation, along with Robert Bridson and Ronald P. Fedkiw from Stanford University, and part of the Soft Things paper session. John Anderson just received a Sci-Tech Oscar as part of the Creature Dynamics System team of ILM. He has been a longtime developer at ILM and has worked on other projects like the water simulation first used on The Perfect Storm (and other projects like Pearl harbor and A.I.), the smoke simulation system for Pearl Harbor, and the muscle dynamics system used in The Mummy. Ron Fedkiw is a faculty member from Stanford who recently has done research in fluid and smoke simulations and has an astounding 3 papers accepted to SIGGRAPH 2002, besides also being a Papers Chair. The paper will take place Thursday, July 25 from 1:30 to 3:15 PM, more info can be found on the next link:

Soft Things

David Benson and Joel Davis will present the paper Sparse Octree Volume Textures, part of Painting and Non-Photorealistic Graphics Papers session, which will take place Friday, July 26 from 3:30 to 5:30 PM, which is also the last Papers session, meaning it will be the closing event of SIGGRAPH. It's extremely intriguing since ILM is best known for photorealistic FX, might this mean a lot more research that could be applied to an animated film or something that was part of something else but was applicable to non-photoreal work? David Benson has also been a researcher at ILM and received a SCI-Tech Oscar for his contribution in developing CG fur and hair. The session will be chaired by J. P. Lewis who was head of software R&D at The Secret Lab and Dream Quest Images and was even a researcher at ILM before that, but now seems to be working as a Research Associate at USC's Computer Graphics and Immersive Technology Lab. Also in this paper entitled Painting and Rendering Textures on Unparameterized Models, one of the presenters being David (grue) DeBry who worked at ILMCP, but now is at Thrown Clear Productions (apparently his own company also). More information at the following link:

Painting and Non-Photorealistic Graphics

Other VFX and Animation related papers will be Creating Models of Truss Structures With Optimization by Andrew Witkin of Pixar co-presented with people Carnegie Mellon University at the Modeling and Simulation Papers session on Tuesday, July 23 from 10:30 AM to 12:15 PM. Larry Gritz, formerly of Pixar and now head of Exluna, will chair the Shadows, Translucency, and Visibility on Thursday, July 25 from 10:30 AM to 12:15 PM which will include the paper A Rapid Hierarchical Rendering Technique for Translucent Materials presented by Juan Buhler of PDI and Ron Fedkiw of Stanford. The Fluids and Fire Papers session will have a paper called Structural Modeling of Natural Flames and presented by Arnauld Lamorlette and Nick Foster of PDI on Friday, July 26 from 1:30 to 3:15 PM. Nick Foster is a Sci-Tech Oscar winner for his fluid simulation system he developed while still a student and that was eventually used in Antz. Here are the links for these sessions:

Modeling and Simulation
Shadows, Translucency, and Visibility
Fluids and Fire

The Panels venue is filled with several FX related topics though there is less VFX participation. The Panel Animation's Turning Tide will feature Eamonn Butler and Matt Elson from Disney Feature Animation and Carlos Aldonia from Blue Sky Studios, which will take place Thursday, July 25 from 10:30 AM to 12:15 PM. The Panel Graphics in the Large will have Loren Carpenter from Pixar as one of the speakers and will take place Thursday, July 25 from 3:30 to 5:30 PM. Loren Carpenter was part of the old Lucasfilm Computer Graphics Division (or Group) and was a key figure in the development of what became RenderMan, and has received two Sci-Tech Oscars for it.

Animation's Turning Tide
Graphics in the Large

For more information on the rest of the panels and papers visit the following links:

Papers Schedule
Panels Schedule